Select all the lights to scale and reposition them so that they are near your object.īefore and after scaling and repositioning the lights.The lights will be arranged to focus on the active object from 3 sides. Select the object that you want the lights to be focused on (make sure it is the active object active objects have an orange outline).You can now add three point-light set up with one click. Enable "Tri-lighting" and save your preferences.To do that, you need to enable Tri-lighting Add-on in Blender's preferences. You can go ahead and add three individual area lights to your scene and then point them towards your object in the scene.Ĭonversely, Blender allows you to automatically generate three point-lights focusing on an object with a single click. This lighting method imitates a real studio light setup used for taking portrait shots.Īs the name suggests, you need to have three point-lights in your scene. Three-point lighting is extremely useful when you only have a single object in your scene. I am using the cactus model from another previous article, linked here. Current Scene with Studio Lights with HDRI on 0.5 Strength Once you have your basic HDRI, you can add more lights that highlight your object in the scene. I have an article that covers using HDRIs in Blender. The easiest way to get decent lighting in your scene is with HDRIs. In this article, I will be going over my favorite lighting and render settings. I was only satisfied with my render results after a decent amount of hours spent following tutorials and testing out the light and render settings on my own. It took me the longest time to get comfortable using lights in Blender. This is a follow-up to my article Basics of Camera in Blender.
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